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<h1>HeaderStruct_Mesh Struct Reference</h1>Defines the format of a header-object as exported by the MAX plugin.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="PVRTFixedPoint_8h-source.html">PVRTFixedPoint.h</a>&gt;</code>
<p>
<a href="structHeaderStruct__Mesh-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structHeaderStruct__Mesh.html#o0">nNumVertex</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structHeaderStruct__Mesh.html#o1">nNumFaces</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structHeaderStruct__Mesh.html#o2">nNumStrips</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structHeaderStruct__Mesh.html#o3">nFlags</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structHeaderStruct__Mesh.html#o4">nMaterial</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structHeaderStruct__Mesh.html#o5">fCenter</a> [3]</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>float *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structHeaderStruct__Mesh.html#o6">pVertex</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>float *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structHeaderStruct__Mesh.html#o7">pUV</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>float *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structHeaderStruct__Mesh.html#o8">pNormals</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>float *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structHeaderStruct__Mesh.html#o9">pPackedVertex</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structHeaderStruct__Mesh.html#o10">pVertexColor</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structHeaderStruct__Mesh.html#o11">pVertexMaterial</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned short *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structHeaderStruct__Mesh.html#o12">pFaces</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned short *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structHeaderStruct__Mesh.html#o13">pStrips</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned short *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structHeaderStruct__Mesh.html#o14">pStripLength</a></td></tr>

<tr><td class="memItemLeft" nowrap>struct {</td></tr>

<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;unsigned int&nbsp;&nbsp;&nbsp;<b>nType</b></td></tr>

<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;unsigned int&nbsp;&nbsp;&nbsp;<b>nNumPatches</b></td></tr>

<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;unsigned int&nbsp;&nbsp;&nbsp;<b>nNumVertices</b></td></tr>

<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;unsigned int&nbsp;&nbsp;&nbsp;<b>nNumSubdivisions</b></td></tr>

<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;float *&nbsp;&nbsp;&nbsp;<b>pControlPoints</b></td></tr>

<tr><td class="memItemLeft" nowrap>&nbsp;&nbsp;&nbsp;float *&nbsp;&nbsp;&nbsp;<b>pUVs</b></td></tr>

<tr><td class="memItemLeft" nowrap valign=top>}&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structHeaderStruct__Mesh.html#o21">Patch</a></td></tr>

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<hr><a name="_details"></a><h2>Detailed Description</h2>
Defines the format of a header-object as exported by the MAX plugin. 
<p>
<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="o5" doxytag="HeaderStruct_Mesh::fCenter" ></a><p>
<br><br><h3>fCenter</h3><br><div>
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          <td class="md" nowrap valign="top"> float <a class="el" href="structHeaderStruct__Mesh.html#o5">HeaderStruct_Mesh::fCenter</a>[3]
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<a class="anchor" name="o3" doxytag="HeaderStruct_Mesh::nFlags" ></a><p>
<br><br><h3>nFlags</h3><br><div>
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          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="structHeaderStruct__Mesh.html#o3">HeaderStruct_Mesh::nFlags</a>
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<a class="anchor" name="o4" doxytag="HeaderStruct_Mesh::nMaterial" ></a><p>
<br><br><h3>nMaterial</h3><br><div>
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<a class="anchor" name="o1" doxytag="HeaderStruct_Mesh::nNumFaces" ></a><p>
<br><br><h3>nNumFaces</h3><br><div>
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<a class="anchor" name="o16" doxytag="HeaderStruct_Mesh::nNumPatches" ></a><p>
<br><br><h3>nNumPatches</h3><br><div>
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<a class="anchor" name="o2" doxytag="HeaderStruct_Mesh::nNumStrips" ></a><p>
<br><br><h3>nNumStrips</h3><br><div>
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<a class="anchor" name="o18" doxytag="HeaderStruct_Mesh::nNumSubdivisions" ></a><p>
<br><br><h3>nNumSubdivisions</h3><br><div>
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<a class="anchor" name="o0" doxytag="HeaderStruct_Mesh::nNumVertex" ></a><p>
<br><br><h3>nNumVertex</h3><br><div>
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<a class="anchor" name="o17" doxytag="HeaderStruct_Mesh::nNumVertices" ></a><p>
<br><br><h3>nNumVertices</h3><br><div>
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<a class="anchor" name="o15" doxytag="HeaderStruct_Mesh::nType" ></a><p>
<br><br><h3>nType</h3><br><div>
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<a class="anchor" name="o21" doxytag="HeaderStruct_Mesh::Patch" ></a><p>
<br><br><h3>Patch</h3><br><div>
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<a class="anchor" name="o19" doxytag="HeaderStruct_Mesh::pControlPoints" ></a><p>
<br><br><h3>pControlPoints</h3><br><div>
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          <td class="md" nowrap valign="top"> float* <a class="el" href="structHeaderStruct__Mesh.html#o19">HeaderStruct_Mesh::pControlPoints</a>
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<a class="anchor" name="o12" doxytag="HeaderStruct_Mesh::pFaces" ></a><p>
<br><br><h3>pFaces</h3><br><div>
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<a class="anchor" name="o8" doxytag="HeaderStruct_Mesh::pNormals" ></a><p>
<br><br><h3>pNormals</h3><br><div>
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<a class="anchor" name="o9" doxytag="HeaderStruct_Mesh::pPackedVertex" ></a><p>
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<a class="anchor" name="o14" doxytag="HeaderStruct_Mesh::pStripLength" ></a><p>
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<a class="anchor" name="o13" doxytag="HeaderStruct_Mesh::pStrips" ></a><p>
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<a class="anchor" name="o7" doxytag="HeaderStruct_Mesh::pUV" ></a><p>
<br><br><h3>pUV</h3><br><div>
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<a class="anchor" name="o10" doxytag="HeaderStruct_Mesh::pVertexColor" ></a><p>
<br><br><h3>pVertexColor</h3><br><div>
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<a class="anchor" name="o11" doxytag="HeaderStruct_Mesh::pVertexMaterial" ></a><p>
<br><br><h3>pVertexMaterial</h3><br><div>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PVRTFixedPoint_8h-source.html">PVRTFixedPoint.h</a></ul>
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